![]() ![]() The limit of snipers is a very welcome thought, as getting sniped over and over is not a fun prospect in any shooter. Only two people in the entire match will wield snipers, which are incredibly useful on the realistic maps covered in open fields. First up, we have the recon squad, who serve as the snipers creeping round and finding enemy hot points and potential flanking areas. Teams are split up between squads, and each serve a different but crucial purpose. This game doesn’t just level up your avatar, you’ll also be improving and learning as you play more and more matches. But eventually, you’ll start calling out enemy locations to your squad, and further still, recommending actions and tactics to help your squad contribute to your whole team. You’ll be a rookie at first, and may even stay quiet in the first few hours. Not only that, but it also adds to the fun of the core gameplay. This game goes far and above the “ping” system that has emerged from some team shooters, and your team will definitely benefit from you having a mic to play this game. When you open the game for the first time, you are informed that a microphone is strongly recommended to play Hell Let Loose, and I couldn’t agree more. This is no simple team deathmatch however the teams must utilize co-ordination and teamwork to help them fight on sprawling maps with fierce choke points and risky open fields. Up to 100 players are split into two teams, and must fight against each other to dominate the battlefield with artillery, infantry and armoured units. Hell Let Loose is an Online Multiplayer first-person shooter set in an extremely authentic WW2 era. But, if you’re simply excited to be immersed in the frantic WW2 mayhem surrounding you, then this may be the multiplayer shooter you’ve been looking for all your life. ![]() Does it make you feel frustrated and cheated? Probably not the game for you. How this unavoidable death makes you feel will pretty much determine if you’ll find enjoyment of this game. There’s absolutely nothing you or your squamates can do as the bomb hits the ground, and you see the respawn timer once more. Suddenly, you hear the unavoidable scream of an artillery rocket plummeting down towards you. After nearly getting hit by a swarm of bullets, you make it to cover, feeling relieved and excited to press ahead. The moment has come, as your squad waste no time and dart towards the objective, picking out enemy soldiers as they make haste towards the next cover. Bunkered down, you peek over cover but for a moment, revealing in front of you a massive field baron of cover, smoke grenades cover precious amounts of space to cover your advances. Your squad commander has issued you the task of capturing a control point, bullets are whizzing past you and planes are flying in the distance. So, you’ve respawned with a small crew around you, armed with the trusty M1 Garand. Hearing the distant scream of a Kar98 in Hell Let Loose never made my hair stand up the way guns can in Hunt: Showdown or Squad.Hell Let Loose. It's a cool effect on its own, but the noise doesn't carry well over a distance. The standard rifle sounds for all three playable factions (US, Germany, and Russia) sound more like bassy cannons than piercing screeches. I've heard lots of 'whizzes' and 'pops', but Hell Let Loose lacks the intimidating 'crack' you hear when a bullet breaks the sound barrier next to your face. Ironically, one of the most disappointing moments in Hell Let Loose is when bullets just barely miss me. Some of this comes down to the sound effects Black Matter chose for its WW2 arsenal of Kar98s, M1 Garands, and MP40s. ![]() No matter how much I mess with audio sliders, the game never gets loud enough for my liking. This is where Hell Let Loose kinda falls flat. When everything is tuned correctly, a gun should be so loud that I can't hear my teammate over the radio. Coming from dozens of hours in Squad, part of that game's immersion is letting the game overwhelm my ears with extremely loud guns, tank fire, and explosive ordnance.
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